![]() ![]() We then thought about a "double-character" because in the industry you know there's a lot of pair of characters even during combat. From the beginning, we thought we wanted to do a combat-based game, but we asked ourselves how, and what would make it stand out to be special in this genre. ![]() With Theseus, our second game, with Unreal we created a very simple, free-flow combat gameplay, and we are also people who love certain games like Devil May Cry, Bayonetta, Nier Automata, and also Dark Souls, Bloodborne, etc. From the first moment we decided to make a combat-based game, with our first title, Lone Wolf, we tapped into turn-based combat. Pagetti: In this industry, normally the third project of a studio is the project of maturity. Q: What inspired you the most while making the game? We said we would like to take that format of stylish combat adventure games as a genre and then take it from an artistic point of view, from a story point of view, in a direction that maybe is not abused, or not that crowded if you look at the other games that are already on the market. We found it interesting that in that genre of stylish combat there was room, we thought, for a middle ages world with a dark fantasy and low-fantasy setting. Especially Devil May Cry and Bayonetta are set in a sort of fantasy present world, whereas Nier Automata is more sci-fi-oriented, obviously. That was an idea for a setting we wanted to investigate and explore since the gameplay references are actually different and they're mainly Devil May Cry, Bayonetta, and Nier: Automata. Even Dark Souls has Berserk and fantasy fiction worlds as a source of inspiration for them, obviously. Perseo: We have Dark Souls, Demon Souls, and all the other games like that as a clear source of inspiration for art direction and general tone, this grim and dark atmosphere that is more broadly like Japanese dark fantasy settings. Q: Soulstice may seem like a Soulslike game at first glance, but what marks it as its own game? Martin Calls Elden Ring A 'Sequel' To Dark Souls ![]() Their identity, what happened to them in the past, what makes them special is at the center of their own story and the way their story reflects on that of the world. It's not something we've disclosed yet, but Briar and Lute are not the only Chimera in the game or in the world. They are on a mission to reclaim the city of Ilden and they are the only ones who can do this. The Chimeras are the product of this order, and they are a sort of elite soldiers who are the only ones who can face the Wraiths, the other monsters that roam around the city. The Chimeras are an invention, a weapon that was created by an order, the order they belong to. It's one of the mysteries they have to unveil while exploring the city and progressing through the game, interacting with characters and uncovering things along the way. The protagonists actually do not know what it is. This subject is something we'll talk about later on, but anyway, the "solstice of souls" is kind of a cataclysm that took place eons before the game's events, and there's the risk it could happen again. Perseo: We cannot discuss this in-depth because that would require a long chat about the world-building and the lore in Soulstice. Q: Since you brought it up, what is this Soulstice event you talked about? By all means, the game we're developing is not connected to Soulslike games. Right now it feels like every game that comes out with the word "souls" in its title is automatically a Soulslike, but in this case, it's a wordplay on "souls" and "solstice." The former refers, for example, to the spirit of the younger sister, Lute there's also a solstice in the game, and that's how the title was born. Pagetti: The title is based on a big event from the past history of the world the game is set in, which is aptly called Soulstice. Q: Considering this is not a Soulslike game, why did you choose a name that could be easily reminiscent of that sort of game? And what does "Soulstice" mean to you? RELATED: Laxidaze Dev Discusses Mass Effect and Pokemon Influences, Inclusivity, and Romance This interview has been edited for brevity and clarity. Among the most relevant influences, there are Berserk, Devil May Cry, Bayonetta, Claymore, Dark Souls, and much more. There are many enemies in Soulstice, and each encounter delivers something different for the players, who will have plenty of strategic options to choose from when fighting creatures from beyond the veil. ![]()
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